How I Built It: $40K/Month iPhone App

17min 02s
24 septembre 2024

Description

This is how Steven Cravotta built a viral iPhone app to over $40,000/month. πŸ“š 52+ Micro-SaaS Business Ideas β†’ https://www.starterstory.com/micro?utm_campaign=stevencravotta&utm_source=youtube Follow Steven's Journey 🐦 Twitter - https://x.com/StevenCravotta πŸŽ₯ YouTube - https://www.youtube.com/@stevencravotta πŸŽ₯ Steven's Wordle Story - https://www.youtube.com/watch?v=YFWQzrBmLyc πŸ”” Subscribe - https://www.youtube.com/@starterstory πŸ“Έ Instagram - https://www.instagram.com/starter_story/ 🐦 X - https://x.com/starter_story 🏁 We're hiring: starterstory.com/jobs

RΓ©sumΓ©

πŸ“± Building a $40,000/Month Mobile App with No Coding Experience

πŸ‘¨β€πŸ’Ό Introduction to Steven Creada

  • Currently makes $40,000 per month in recurring revenue from his mobile app "Puff Count"
  • Has amassed over 12 million downloads across all his apps
  • Recent earnings: $43,000 in the last 30 days, $112,000 in the last 90 days

πŸ’‘ Why Mobile Apps Are a Great Business Model

  • Unlimited scale: Build once, sell millions of times
  • Global reach: Can reach anyone on the planet
  • Low barrier to entry: Doesn't require coding experience
  • Untapped market: Not many people are developing mobile apps

πŸ” Finding the Right App Idea

  • Solve your own problems: Take mental notes of issues you face daily
  • Be your own ideal user: Makes product development more intuitive
  • Focus on transformation: Weight loss, quitting vaping, etc.
  • Look for painful problems: When you solve real issues, marketing becomes easier

βœ… Validating Your App Idea

  • Market research: Use tools like Sensor Tower to analyze competitors
  • Check Google Trends: Look for growing interests
  • Social media research: Steven saw vaping videos going viral on TikTok
  • Commit to your idea: Don't give up too quickly (Steven didn't make money for 4-6 months)

πŸ› οΈ Building Your App (No Coding Required)

  1. Brain dump everything: Features, competitors, app functionality
  2. Sketch the app: Use paper and pencil to draw out the interface
  3. Use 99designs: Upload sketches to get professional UI designs
  4. Hire developers on Upwork: Preferably from Eastern Europe for quality/price ratio
  5. Pay per project: Not hourly, only when the app is complete
  6. Start with templates: Use ThemeForest for affordable starter templates
  7. Keep it simple: Launch an MVP first, then iterate

πŸ“£ Marketing Your App

  • TikTok is king: Best platform for marketing mobile apps
  • Study viral content: Save successful videos in your niche to understand what works
  • Entertainment first: Make content entertaining, with a quick call-to-action at the end
  • Leverage successful organic content: Use well-performing organic content for paid ads
  • Work with influencers: Find affordable creators who can make content for your app

πŸ’° Monetization Strategies

  • In-app purchases: Best for utility/tool apps where users don't spend much time
  • Subscription model: Weekly, monthly, or yearly payments
  • Hard paywall: Unskippable screen that requires payment to access features
  • Free trial: Get users to commit to a free trial before accessing features
  • A/B test pricing: Steven tested prices from $4 to $12 to find optimal pricing
  • Focus on LTV: Lifetime Value is the most important metric

🧰 Essential Tools

  • Upwork: For finding developers
  • 99designs: For UI design
  • Superwall: For A/B testing paywalls
  • Revenue Cat: For analytics and user lifetime value data
  • AppsFlyer: As an MMP (Mobile Measurement Partner)
  • TikTok & Facebook Ads: For paid traffic
  • Mixpanel/Amplitude: For in-depth analytics

πŸ”‘ Key Advice for Success

  • Health niche is profitable: Apps helping people improve their health tend to do well
  • Iteration is crucial: Keep improving based on user feedback
  • Be patient: Puff Count took 4 years to become profitable
  • Build a team: Outsource what you're not good at
  • Launch simple: Go to market with something basic and affordable
  • Talk to users: Get feedback and iterate based on data

🌟 Final Thoughts

Steven emphasizes that building successful mobile apps doesn't require technical experienceβ€”just determination, willingness to learn, and persistence. The key is to solve real problems, understand your users, and focus heavily on marketing.


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